Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Friday, August 27, 2010

Game Art Pt. 2

Wow, Game Art class came and went pretty quickly, then Pre-College again, and moving in to a new apartment. Where did my summer go!? I figure I'll finish posting all my work from Game Art so that we can get to the FUN STUFF AKA HARRY POTTER FANART.


Here are some concept sketches from the very beginning. The class chose between these/ combined some of them to create the ULTIMATE MONSTER!






More ZBrush details...


Diffuse Map

Spec Map

Normal Map


My wireframe with all the maps applied! Yay! They look pretty deadly!


Sorry the video is low-quality due to blogger sucking. I'll upload a better version soon. Awesome!!!

Wednesday, June 9, 2010

THY NEXT FOE IS...

This summer I am taking a summer class at MICA called Game Art, which is run by local video game company Big Huge Games. We're spending the month-long class concepting a final boss character for an imaginary game titled "Nightmares" and modeling the character's weapon. The inspiration for the character was the boogeyman, and we were told the character design should be in line with the fantasy artist Paul Bonner, who is the imaginary art director. After a few hours of Wikipedia research (heh) I came up with this:



Horrifying. The idea is that the player goes through the game, once in a while crossing paths with a merchant-type character who wears lots of thick robes and sells CREEPY THINGS. When the player gets to the final boss stage, who should be there but THE MERCHANT who throws off her robes and unfurls into this beastie! She's made out of childrens' body parts stacked on top of one another, and she can use her giant scissors to both slice up children and stab at our poor hero. Like I said, horrifying.

So then we worked on our models in 3DsMax:


And now ZBrush:



There you have it!

PS I beat Shadow of the Colossus today! Killer!