Showing posts with label concepts. Show all posts
Showing posts with label concepts. Show all posts

Friday, August 27, 2010

Game Art Pt. 2

Wow, Game Art class came and went pretty quickly, then Pre-College again, and moving in to a new apartment. Where did my summer go!? I figure I'll finish posting all my work from Game Art so that we can get to the FUN STUFF AKA HARRY POTTER FANART.


Here are some concept sketches from the very beginning. The class chose between these/ combined some of them to create the ULTIMATE MONSTER!






More ZBrush details...


Diffuse Map

Spec Map

Normal Map


My wireframe with all the maps applied! Yay! They look pretty deadly!


Sorry the video is low-quality due to blogger sucking. I'll upload a better version soon. Awesome!!!

Wednesday, June 9, 2010

THY NEXT FOE IS...

This summer I am taking a summer class at MICA called Game Art, which is run by local video game company Big Huge Games. We're spending the month-long class concepting a final boss character for an imaginary game titled "Nightmares" and modeling the character's weapon. The inspiration for the character was the boogeyman, and we were told the character design should be in line with the fantasy artist Paul Bonner, who is the imaginary art director. After a few hours of Wikipedia research (heh) I came up with this:



Horrifying. The idea is that the player goes through the game, once in a while crossing paths with a merchant-type character who wears lots of thick robes and sells CREEPY THINGS. When the player gets to the final boss stage, who should be there but THE MERCHANT who throws off her robes and unfurls into this beastie! She's made out of childrens' body parts stacked on top of one another, and she can use her giant scissors to both slice up children and stab at our poor hero. Like I said, horrifying.

So then we worked on our models in 3DsMax:


And now ZBrush:



There you have it!

PS I beat Shadow of the Colossus today! Killer!

Saturday, May 8, 2010

Jay Z is on SNL right now



I drew a picture for Dan Krall. And here it is. It's based on this palette from colourlovers.



And here's another that I drew for one of my really good friends, Nicole M, aka bunkun using this palette.

Saturday, December 5, 2009

Hurry Up, Mr. B!


Cover re-do for my most favorite game, Bioshock. Too bad I'm gonna be in Japan when the new one comes out. >:(

Keepin' it creepin'.

Thursday, August 27, 2009

Scooby Gang Redesigns


I was being a TA for Greg Houston (http://greghoustonillustration.com) who is a badass, at MICA's Pre-College program, and one of the assignments was to redesign a classic team of four into a pro-wrestling team. I got really excited and decided to try the assignment out, but I got so wrapped up in redesigning the characters that the whole pro-wrestling bit went out the window.

Fred and Daph are the worst. I mean, just look at them. The worst.


So I also re-watched the live-action Scooby Doo movie (the first one, which is awesome btw) and Fred says the EXACT WORDS of this picture above to Velma. I secretly am totally rooting for them to get together because Daphne is kind of useless anyway. All in all I really REALLY love drawing Fred. A lot. Too much, maybe.

Saturday, June 6, 2009

Character Design



These are for my Sequential/Character Design summer class with Brian Ralph. The top is a rabidly riteous pilot and the bottom is my odd couple, Black Scarf and Yolene. When my scanner stops fritzing out, I'll post my comics and transformation assignment. :D

Monday, April 13, 2009

Environments


Marie Antoinette's bed chambers before and after the revolution to convey "ordered" and "chaotic." Or "decadent" and "humble," although it doesn't fit those as well. This was for Daniel Krall's Illustration II class.

So many hours spent on this... /dies